Godotでproject.godotファイルの中身を見てみよう
作成日
更新日
最初の2Dゲームのプロジェクトのproject.godot
ファイルの中身を見てみる。
project.godot
の中身
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="HelloGodot"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=480
window/size/viewport_height=720
window/stretch/mode="canvas_items"
[input]
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
start_game={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
コメントをつけてもらう
ChatGPTにコメントを書いてもらった。
; Godot エンジン設定ファイル(編集はエディタから行うのが推奨)
; フォーマットの説明:
; [セクション] ← セクションヘッダー
; キー=値 ← 各種設定項目
config_version=5 ; 設定ファイルのバージョン(Godotによって自動管理)
[application]
config/name="HelloGodot" ; プロジェクト名
run/main_scene="res://main.tscn" ; ゲーム起動時に読み込まれるメインシーン
config/features=PackedStringArray("4.4", "GL Compatibility") ; 対応バージョンや互換性情報
config/icon="res://icon.svg" ; Project Manager に表示されるアイコン
[display]
window/size/viewport_width=480 ; ウィンドウの横幅(ピクセル)
window/size/viewport_height=720 ; ウィンドウの高さ(ピクセル)
window/stretch/mode="canvas_items" ; 解像度ストレッチ設定(UIが拡大縮小される)
[input]
; キー入力設定(アクション名と対応する物理キー)
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey, "physical_keycode":4194321)] ; →キー
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey, "physical_keycode":4194319)] ; ←キー
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey, "physical_keycode":4194320)] ; ↑キー
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey, "physical_keycode":4194322)] ; ↓キー
}
start_game={
"deadzone": 0.5,
"events": [Object(InputEventKey, "physical_keycode":4194309)] ; Enterキー(推定)
}
[rendering]
renderer/rendering_method="gl_compatibility" ; レンダリングモード(互換性重視)
renderer/rendering_method.mobile="gl_compatibility" ; モバイルでも同じ設定
なるほど。

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